Listed in: | 3D Studio MAX, rv-sizer |
Date: | 2000-03-19 |
Author: | ali |
00:28 | Cybinary: | hey john, i had a question for ya about 3dsmax |
00:28 | BurnRubr: | okay what cyb |
00:28 | Cybinary: | whats the unit confersion for rv |
00:28 | BurnRubr: | how things Jeff &Kevin? |
00:28 | BurnRubr: | use generic then it is 1:1 |
00:29 | triple6s: | hello john |
00:29 | Cybinary: | can i resize after we export? |
00:29 | BurnRubr: | yes |
00:29 | Cybinary: | ok then...i got a model for ya |
00:29 | BurnRubr: | but better rezing smaller than larger |
00:29 | Cybinary: | ugg |
00:29 | Cybinary: | ok then...gotta make it bigger |
00:30 | Cybinary: | kinda small right now |
00:30 | BurnRubr: | as i had problems making something larger with resizer as it messed my textures |
00:30 | Cybinary: | ok, i will change size and look for ya when i get it done |
  | time passes | |
00:46 | BurnRubr: | you done the bmp |
00:46 | Cybinary: | nope |
00:46 | Cybinary: | just did a black/gray texture in max |
00:46 | BurnRubr: | how you going to have textured in revolt |
00:47 | BurnRubr: | or you only going to use primary colour |
00:47 | BurnRubr: | and kill the bmp reference |
00:47 | Cybinary: | not sure...it will have bmp/bmq combo for front part of screen |
00:47 | BurnRubr: | Jeff what ya doing |
00:47 | Cybinary: | showing revolt opening or menu |
00:48 | Cybinary: | but rest i just want to make look like a TV tube |
00:48 | BurnRubr: | need to be mapped before export |
00:48 | Cybinary: | do i need to do that? |
00:48 | BurnRubr: | as you can not texture map after beinmade a prm |
00:48 | Cybinary: | ahh, ok...how |
00:49 | BurnRubr: | you want picture on front.On the screen? |
00:49 | Cybinary: | yea |
00:49 | Cybinary: | bmq changes to bmp when get closer |
00:50 | Cybinary: | but want it bigger too |
00:50 | Cybinary: | want it look big in RV |
00:50 | BurnRubr: | well you need to put the picture you want on a bmp then use texture mapping to place the pic on screen front |
00:50 | Cybinary: | like cars driving in monitor |
00:52 | Cybinary: | will the 3ds file include the texture file as well? |
00:52 | BurnRubr: | yes it saves texture reference |
00:52 | Cybinary: | ok, i will work on textures |
00:53 | BurnRubr: | you can make bigger |
00:53 | Cybinary: | was having probs with textures...gotta play with max some more in that area |
00:53 | BurnRubr: | by using the resize mesure command in max |
00:53 | Cybinary: | couldnt find a resize command |
00:53 | BurnRubr: | i could try for you but no promises if you send the bmp |
00:54 | BurnRubr: | known as measure |
00:54 | BurnRubr: | and then click on the square box thing white box with small brown left bottom corner |
00:54 | BurnRubr: | of the box |
00:54 | BurnRubr: | on top icon display |
00:55 | BurnRubr: | up there some where |
00:55 | BurnRubr: | be different spot than mine |
00:57 | Cybinary: | ok, my icons are sorted in tabs...got a whole slew of them |
00:57 | BurnRubr: | be munu thing measure then look for a icon thing |
00:57 | BurnRubr: | which is white square with a brownbox in icon too |
00:59 | BurnRubr: | you have a hammer icon button thing |
00:59 | Cybinary: | not sure...let me check |
01:00 | BurnRubr: | i not know how 3 set up as mine 2.5 layout is different |
01:00 | scloink: | what do you want me to call you |
01:03 | Cybinary: | ok john, under the hammer and measure...what now? |
01:04 | BurnRubr: | with measure button depressed, click and drag your mesh larger |
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