Chat Log: Texture mapping, Unit measurements

Listed in: 3D Studio MAX
Date: 2000-06-06
Author: ali
17:41 SuperTard: are you any good at texturemapping? inside max? i just dont get it, mebbe i should open 2.5 and follow the tutorial
17:41 SKITCH2: not too bad whats up
17:42 SuperTard: just cant make heads or tails of the mapping tools yet
17:42 SKITCH2: tell me how you are going about it
17:43 SuperTard: i was trying to follow the tutorial on cybs site
17:43 SKITCH2: i use unwrap
17:43 SuperTard: er whatever
17:43 SKITCH2: there is an
17:43 SuperTard: but its a tute for 2.5
17:43 SKITCH2: easier way
17:43 SuperTard: im all ears
17:43 SuperTard: heh
17:43 SuperTard: i didnt try unwrap yet
17:43 SKITCH2: i think it is roughly the same as 2.5
17:43 SKITCH2: in 3.1
17:44 SKITCH2: make a plane
17:44 SuperTard: unwraps the object to a 2d plane? and then you tedture it
17:44 SuperTard: ?
17:44 SKITCH2: i make a plane and texture it
17:44 SuperTard: the you proverbially wrap it back up
17:44 SuperTard: a plane
17:45 SuperTard: same highth as the object to texture?
17:45 SuperTard: roughly?
17:45 SKITCH2: hang on we are crossed here somwhwere
17:45 SuperTard: and wide enuff to go around it? or just a plane
17:45 SKITCH2: start from scratch
17:45 SuperTard: k
17:45 SKITCH2: just a plane
17:46 SKITCH2: it will let you know what to do
17:46 SKITCH2: on your project
17:46 SKITCH2: ready
17:46 SKITCH2: give the plane 10x10 grids
17:46 SuperTard: k
17:47 SKITCH2: go to the material editor
17:47 SKITCH2: and select the map you wish to use
17:48 SuperTard: question
17:48 SKITCH2: show it in the viewport and you should see it on the plane
17:48 SKITCH2: k
17:48 SuperTard: what do you mean by "plane"
17:48 SKITCH2: wassup?
17:48 SuperTard: 2d spline box?
17:48 SKITCH2: a flat square
17:48 SKITCH2: no thikness
17:48 SuperTard: i suck, how do i make a flat square with a face
17:49 SuperTard: heh
17:49 SKITCH2: can you make a patch grid?
17:49 SuperTard: i think ive done it
17:49 SuperTard: or i could do that
17:49 SKITCH2: hehe
17:50 SKITCH2: lets make it easy
17:50 SKITCH2: box 1x 1 rv unit
17:50 SuperTard: k
17:51 SKITCH2: right do the same with the map editor
17:51 SKITCH2: so you can see the map on the box
17:51 SuperTard: k
17:51 SuperTard: sec
17:52 SKITCH2: 2.5 may be a bit different to 3.1 but we will get it
17:54 SKITCH2: ahh haa
17:54 SKITCH2: bloody thing :-)
17:54 SuperTard: ok.. well
17:54 SuperTard: somethign good happened
17:54 SKITCH2: right
17:55 SuperTard: that didnt last time... its making a bit more sense
17:55 SKITCH2: select one side
17:55 SuperTard: how do i put my selected map on a face exactly?
17:55 SKITCH2: or poly of the box
17:55 SuperTard: k
17:55 SKITCH2: is it showing up in the correct way
17:56 SuperTard: shit
17:56 SuperTard: how do i select just a face?
17:56 SKITCH2: it will be the wrong size
17:56 SuperTard: man... i just need to read the help file :)
17:56 SuperTard: hehe
17:56 SKITCH2: convert the box to an editable mesh
17:56 SuperTard: amazing i actually made something with it up to this point
17:56 SuperTard: k
17:57 SKITCH2: ok and then you should be able to select one poly
17:57 SKITCH2: or one side of the box
17:57 SuperTard: k, got it
17:58 SKITCH2: cool right it will be the wrong size but
17:58 SKITCH2: if you now
17:58 SKITCH2: press uv map
17:59 SKITCH2: and then go up to "more " in the same menu
17:59 SKITCH2: you should see a tool called uv unwrap
17:59 SKITCH2: tell me when you have it
18:01 SKITCH2: if i am losing you just say and we can go through it again
18:01 SuperTard: hmmm
18:01 SKITCH2: whats happend so far
18:01 SuperTard: i think it inserted the map sideways inside the box
18:01 SuperTard: er..
18:01 SKITCH2: ok no prob
18:01 SuperTard: when im in uh
18:02 SuperTard: edit mesh, i highlihgt the face toggle, and just click a face to select a face right?
18:02 SKITCH2: can you see ,when you press uvmap a selection
18:02 SuperTard: and it puts a x across the face i selected, correct?
18:02 SKITCH2: x, y, z coords
18:02 SKITCH2: yep
18:03 SKITCH2: you need to select the correct coordinate
18:03 SKITCH2: untill it is the right way round as you look at it
18:04 SuperTard: its making a dotted orange line across the middle of the box when i hit uvmap
18:04 SKITCH2: hmm , press f3
18:05 SKITCH2: what happens
18:06 SuperTard: the whole box turnd invisible
18:06 SKITCH2: just a grid or gone?
18:07 SKITCH2: if you can see the wire you are ok
18:07 SuperTard: i can see the wires
18:07 SKITCH2: hehe cool
18:07 SKITCH2: hang on
18:07 SuperTard: im close i can feel it
18:08 SuperTard: :)
18:08 SKITCH2: can you see a red line around the poly you selected?
18:10 SuperTard: yes
18:10 SuperTard: i's can
18:10 SKITCH2: when you select a poly ,you can , choose between poly,face, edge or eliment, is that the same as yours
18:10 SuperTard: yes same
18:10 SuperTard: i chose face
18:10 SKITCH2: ok
18:10 SuperTard: i see red lines on the face i chose
18:10 SKITCH2: choose poly
18:10 SuperTard: k
18:10 SKITCH2: not face :-)
18:11 SuperTard: ok
18:11 SKITCH2: and select the side you wish to map
18:11 SuperTard: my box is made up of 12 right triangles
18:11 SKITCH2: press f3 again
18:11 SuperTard: k
18:11 SuperTard: pressed..
18:11 SKITCH2: ahh so you cant select the whole side of the box?
18:12 SuperTard: nope
18:12 SuperTard: half
18:12 SuperTard: :(
18:12 SuperTard: my box sux ;~(
18:12 SKITCH2: ok thatll do
18:12 SuperTard: heh
18:12 SuperTard: okie
18:12 SKITCH2: can you see the map on the side thats selected?
18:12 SuperTard: nope, i sure cant
18:13 SKITCH2: bugger :-)
18:13 SuperTard: i didnt hit anything after f3 tho
18:13 SKITCH2: ahh , bring up the map editor and assign it to your box
18:13 SKITCH2: showing in view port
18:13 SuperTard: lemme send screen shot
18:14 SKITCH2: ok
18:14 SuperTard: of how its set
18:14 SKITCH2: k
18:14 SKITCH2: that ll help
18:15 SKITCH2: have you got your max set up to revolt units yet?
18:15 SuperTard: uh, nope
18:16 SKITCH2: ahh right
18:16 SuperTard: not to the best of my knowledge :)
18:16 SKITCH2: can we do that first?
18:16 SuperTard: is there instructions for that somewhere?
18:16 SuperTard: sure
18:16 SKITCH2: i have them here
18:16 SKITCH2: ready?
18:16 SuperTard: yes
18:16 SKITCH2: click menue bar " view"
18:17 SKITCH2: grid snap settings
18:17 SKITCH2: home grid tab
18:18 SKITCH2: chang the grid spacing to 1000
18:18 SuperTard: you're using 3.1?
18:18 SKITCH2: this is for 2.5
18:18 SuperTard: hmm
18:18 SuperTard: i guess i shoud open that then
18:19 SuperTard: since it does the converting?
18:19 SKITCH2: what are you in now
18:19 SuperTard: im in 3.1
18:19 SKITCH2: hehe good stay there then
18:19 SuperTard: ok
18:19 SKITCH2: i know it better
18:19 SKITCH2: cutomise
18:20 SKITCH2: grid snap settings
18:20 SKITCH2: home grid tab
18:20 SKITCH2: grid spacing to 1000
18:20 SuperTard: k
18:20 SKITCH2: un check " inhibit grid spacing"
18:21 SuperTard: it is unchecked
18:21 SKITCH2: click ok
18:21 SKITCH2: go back to customise
18:21 SuperTard: k
18:21 SKITCH2: unit setup
18:21 SKITCH2: select custom
18:22 SuperTard: im right with you..
18:22 SKITCH2: and enter " RV Tile = 25.4 metres
18:22 SKITCH2: prees ok and your there
18:22 SKITCH2: this makes things real simple
18:22 SuperTard: okie
18:23 SuperTard: i should set that the same in 2.5 now? or is that jsut for creation purposes
18:23 SKITCH2: ok lets go
18:23 SuperTard: i only use 2.5 for exporting to .prm
18:23 SKITCH2: do it later
18:23 SKITCH2: no prob
18:23 SuperTard: k
18:23 SKITCH2: same here
18:24 SuperTard: k
18:24 SuperTard: so make a new box?
18:24 SKITCH2: make a plane 5 units by 5 units
18:24 SKITCH2: you can in 3.1
18:25 SKITCH2: can you?
18:25 SuperTard: uh
18:25 SKITCH2: still no plane?
18:25 SuperTard: uh
18:26 SKITCH2: it should be in the same menu as the box creation
18:26 SuperTard: k
18:26 SKITCH2: did you get it or shall we go with a box?
18:27 SuperTard: hehe
18:27 SuperTard: ok
18:27 SuperTard: ive got a plane
18:27 SKITCH2: cool
18:27 SuperTard: duh... nver noticed that shape down there
18:27 SKITCH2: in the size part you ann set the plane to any sise you want
18:27 SuperTard: we have 5x5 planeness
18:27 SKITCH2: can
18:28 SKITCH2: right
18:28 SKITCH2: how many sections do you have in the plane?
18:28 SKITCH2: grid wise
18:28 SuperTard: 12
18:29 SKITCH2: ok, go to the map editor
18:29 SKITCH2: and select a map and assighn it to the plane
18:29 SKITCH2: show it in the viewport
18:30 SKITCH2: right click on the plane and convert it to an editable mesh
18:30 SKITCH2: and in the right menu bar select mesh select
18:31 SKITCH2: and click on the poly icon, the small red square
18:31 SKITCH2: tell me when you are there
18:31 SuperTard: already thee
18:31 SuperTard: there
18:31 SKITCH2: hehe
18:31 SKITCH2: right
18:31 SuperTard: mebbe the settings in my matierial editor are wrong
18:32 SuperTard: did you look at the screenshot?
18:32 SKITCH2: why wassup
18:32 SKITCH2: yep
18:32 SKITCH2: go to the map editor and
18:32 SuperTard: what shoudl cropping/placement optoin box in m.editor look like?
18:32 SuperTard: mine has crop selected
18:32 SuperTard: but not apply
18:33 SKITCH2: press the grey square next to deffuse
18:33 SuperTard hunts for diffuse
18:34 SKITCH2: ambient , deffuse, and specular
18:34 SKITCH2: under blin basic perametres
18:35 SKITCH2: blinn
18:35 SuperTard: ? im afraid im lost, this is in the material editor window?
18:35 SKITCH2: yep
18:36 SKITCH2: hmmm
18:36 SKITCH2: it is how you load the bmp in the first place
18:36 SKITCH2: by pressing the deffuse button
18:36 SKITCH2: selecting bmp
18:36 SKITCH2: and loading it into the map editor
18:37 SuperTard: sample type, backlight, background, a grey box called sampleUVtiling
18:37 SuperTard: are my icons from the top
18:38 SKITCH2: hmm we are different somehow
18:39 SuperTard: whats the "name" of the grey box im supposed to click on
18:39 SKITCH2: deffuse
18:40 SKITCH2: you should have it in the map editor
18:40 SuperTard: im in material editor
18:41 SKITCH2: under "blinn basic perametres"
18:41 SKITCH2: have you got a black arrow like a return arrow
18:41 SuperTard: see on the screenshot,... the material editor on top of the rest of max
18:42 SuperTard: is this different than the "map" editor?
18:42 SKITCH2: seems to be
18:42 SuperTard: im in material editor map#1 "which is my map i made"
18:42 SKITCH2: hang on
18:44 SuperTard: okie
18:44 SKITCH2: right i have the box that is shown in the pic
18:44 SuperTard: i dont see a "diffuse" button
18:45 SKITCH2: no this is the wrong box :-)
18:45 SuperTard: woah
18:45 SuperTard: i found blin
18:45 SKITCH2: i am trying to get this one set up the same as yours
18:45 SuperTard: by clicking on one of the default materials
18:45 SKITCH2: cool
18:46 SKITCH2: do you see the deffuse
18:46 SKITCH2: ambient
18:46 SKITCH2: specular
18:46 SuperTard: yes
18:47 SKITCH2: there is a small grey square next to the deffuse button
18:47 SuperTard: grey box checked
18:47 SKITCH2: press it
18:47 SuperTard: it put my texture all over a sphere in the material editor selection spheres
18:47 SKITCH2: good
18:48 SKITCH2: press the assighn to material button
18:48 SKITCH2: and it should place your bmp to the plane
18:49 SKITCH2: any good?
18:51 SKITCH2: hi
18:51 SuperTard: hi
18:51 SKITCH2: how are we doing?
18:51 SuperTard: so say, i really liked how that looked, what coordnates would it map that to?
18:52 SuperTard: when i export it, ? did i use the whole 256x square?
18:52 SKITCH2: it will at the mo
18:52 SKITCH2: but you can use uv unwrap to use any part of the bmp
18:52 SuperTard: you can apply highlighted portions, or define the coordnates somewhere?
18:52 SuperTard: ok, kewl
18:53 SuperTard: thats enuff for today :)
18:53 SuperTard: hehe
18:53 SuperTard: you got me pointed in the right direction for sure

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