Listed in: | Track building, AI Nodes, POS Nodes |
Date: | 2000-05-16 |
Author: | ali |
12:57 | triple6s: | hey morph i think i figured out what was wrong with Cyb's track |
12:57 | triple6s: | the x popping up |
12:58 | Antimorph: | What was it Trips? |
12:58 | Antimorph: | I haven't been able to make it bring up an X at all |
12:58 | triple6s: | you know how he had tunnels and the AI split |
12:58 | Antimorph: | yup |
12:58 | triple6s: | if you get to far from the AI line it pops up |
12:59 | triple6s: | if you stay close it does not pop up |
12:59 | Antimorph: | I had no idea that the AI nodes affected X's, interesting |
12:59 | Antimorph: | Are you able to repeat the thing |
13:00 | Nairb: | I dfon't think AI nodes do |
13:00 | Nairb: | POS nodes Definately do |
13:00 | Antimorph: | yeah nairb, hang on a minute |
13:01 | Nairb: | check those out, and make sure they go right along the racing line |
13:01 | Antimorph: | Trips? |
13:01 | triple6s: | i changed the tunnels to crossroad and corners and straight pieces and played with it if i took the path at crossroad it did not pop up |
13:02 | Nairb: | if you make a tight turn on a turn with wide placed POS nodes, you'll get an X |
13:02 | triple6s: | but if i went to the end and jumped to 1 of the other paths it would end up giving you a x |
13:02 | Nairb: | The POS nodes must be placed along the SHORTEST route along the track |
13:04 | triple6s: | so i tried the same paths on Cyb's version and it was fine work like the track i made |
13:04 | Nairb: | I thought it was all caused by track zones, until scloink told me it was pos nodes |
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