Listed in: | Technical backgrounds, Track building, Car building |
Date: | 2000-05-08 |
Author: | ali |
14:59 | scloink: | ok if a poly has rgb of 0,0,0 you cannot see it right |
14:59 | scloink: | does the engine still render it |
14:59 | scloink: | it does it ignore it |
15:00 | scloink: | it=or |
15:02 | ali: | uuhhh |
15:02 | ali: | things mixup |
15:03 | scloink: | huh |
15:03 | ali: | Do you refer to having black pixels in textures or to shadings? |
15:03 | scloink: | black |
15:03 | ali: | Then it still gets rendered |
15:03 | scloink: | I am asking that if I make the walls on my track clear will I get better framerates |
15:04 | ali: | What walls? |
15:04 | ali: | The blue ones? |
15:04 | scloink: | editor |
15:04 | scloink: | yes |
15:04 | ali: | You can't make them "clear" |
15:04 | ali: | They are colored only without textures. |
15:05 | scloink: | ok |
15:05 | ali: | Setting a color to black has nothing to do with invisibilty |
15:05 | ali: | It's just black |
15:05 | scloink: | but you can't see it |
15:05 | scloink: | in game |
15:05 | ali: | Turning them off (with the tedelete() option in glue3) will increase framerate |
15:05 | ali: | You *can* see it in game. It's black. |
15:06 | scloink: | not if you have rgb 0,0,0 then you can't see the texture it appears clear |
15:07 | ali: | But the blue walls aren't textured. |
15:07 | scloink: | ok |
15:07 | scloink: | I see |
15:07 | scloink: | another question to clear up my thinking |
15:07 | scloink: | :) |
15:08 | scloink: | if I have something textured with rgb 0,0,0 then is it rendered |
15:08 | scloink: | or is it ignored |
15:08 | scloink: | like a window |
15:08 | scloink: | instance |
15:10 | ali: | It's full rendered |
15:11 | scloink: | ok |
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