Listed in: | 3D Studio MAX, Track building |
Date: | 2000-05-02 |
Author: | ali |
17:45 | SKITCH2: | one question before you go, i can now make square floors in max but in what way is best to make particular shapes as in corners, that look like bot garden |
17:46 | Antimorph: | in what respect |
17:46 | Antimorph: | that look like bot garden |
17:46 | SKITCH2: | i know the feeling |
17:46 | SKITCH2: | if you go above bot garden |
17:46 | Antimorph: | which corner do you mean |
17:47 | SKITCH2: | you can see that it has been made in |
17:47 | SKITCH2: | quite small parts ie: the big u turn |
17:47 | SKITCH2: | with the water# |
17:47 | SKITCH2: | that has not been made out of a square |
17:48 | Antimorph: | ok |
17:48 | SKITCH2: | or do you just drag the pionts around and delete |
17:48 | SKITCH2: | faces? |
17:48 | Antimorph: | ok |
17:48 | SKITCH2: | point rather |
17:49 | Antimorph: | what I'd do, I'm forgetting about the dolphin for the moment |
17:49 | Antimorph: | is use a plane |
17:49 | SKITCH2: | yea |
17:49 | Antimorph: | increase the number of faces |
17:49 | Antimorph: | do something ridiculous |
17:49 | SKITCH2: | heh |
17:49 | Antimorph: | i.e. lots of stuff to work with |
17:50 | Antimorph: | we'll reduce the poly count later with optimize |
17:50 | SKITCH2: | yep |
17:50 | Antimorph: | Then drag out the contours |
17:50 | Antimorph: | by selecting vertices |
17:51 | Antimorph: | however |
17:51 | Antimorph: | there are a few other ways to do it |
17:51 | Antimorph: | you could make a cylinder with the number of sidesyou want |
17:51 | SKITCH2: | yea |
17:51 | Antimorph: | squash it down so that it makes the round curb, and use the segment |
17:52 | Antimorph: | tool, (or just delete the vertices) |
17:52 | Antimorph: | make a plane underneath |
17:52 | Antimorph: | from which you could make the incline on the |
17:52 | Antimorph: | far side |
17:52 | SKITCH2: | hehe cool |
17:52 | Antimorph: | and do a boolean connect |
17:52 | Antimorph: | the path |
17:52 | Antimorph: | between the water |
17:53 | Antimorph: | would be a plane with a few moved vertices |
17:53 | Antimorph: | and bobs your uncle really |
17:53 | SKITCH2: | cool |
17:53 | Antimorph: | the trick is doing to boolean connect |
17:53 | Antimorph: | but its pretty straight forward |
17:53 | Antimorph: | after a few days of getting it wrong. heeh |
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