Listed in: | 3D Studio MAX |
Date: | 2000-03-24 |
Author: | ali |
19:13 | MajorClod: | this skinning tut is really helpful http://www.planethalflife.com/wavelength/models/tutorials/skin3.html |
19:14 | MajorClod: | its not for RV, but its the same procedure |
19:15 | Antimorph: | Thanks for the url major |
19:15 | Cybinary: | damn, this url looks good major |
19:15 | Cybinary: | i wish i could figure out how to do a template like that though |
19:16 | Cybinary: | there has got to be an easyer way to do this |
19:16 | MajorClod: | nope :) |
19:16 | Cybinary: | *sigh* |
19:17 | Cybinary: | ok im following what hes saying about doing a printscreen of the face and pasting into photoshop |
19:18 | Cybinary: | but then after you make the texture, the hard part is mapping it to the model just right isnt it |
19:18 | MajorClod: | yep, what I do is first set all your view to solid/highlights, and turn on edged faces |
19:19 | Cybinary: | ok, that way you can see the texure in all views |
19:19 | MajorClod: | yep |
19:19 | Cybinary: | what does edged faces do? |
19:19 | SuperTard <-- ducks as all that goes over his head * | |
19:19 | MajorClod: | basically shows a wireframe at the same time as the solid |
19:20 | Cybinary: | AHHHH, ok |
19:20 | MajorClod: | you then line up the edges with the template |
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