Listed in: | Extreme editing, Lights |
Date: | 2000-03-07 |
Author: | ali |
09:27 | SuperTard: | do you know much about track lighting |
09:27 | SuperTard: | no pun intended |
09:27 | scloink: | a little |
09:28 | scloink: | what you need to know |
09:28 | SuperTard: | i lowered my world light rgb value in my .inf to 60 |
09:28 | SuperTard: | and i removed all my omni lighhts, but i still cant see my spotlights... |
09:28 | SuperTard: | and thier range is touching the track |
09:28 | scloink: | go to about 50 |
09:28 | SuperTard: | and the spotlight values are like 65,65,65 |
09:29 | scloink: | what is the rgb of the lights |
09:29 | SuperTard: | kewl... yeah they told me 50 |
09:29 | scloink: | well try about 100,100,100 or higher |
09:29 | SuperTard: | but i dint want a real dark level so i put it to 60... but that was the next thing i was gonna try |
09:29 | scloink: | the higher you go the brighter the spots are |
09:30 | SuperTard: | interesting |
09:30 | SuperTard: | also, you can use lights with low rgb as "shadows" too ? |
09:30 | scloink: | and make sure the range is good |
09:30 | scloink: | yep negative values create shadows |
09:30 | scloink: | I used them some in my Warehouse track |
09:31 | scloink: | I used them alot in my newest track |
09:31 | scloink: | I inserted over a hundred lights |
09:31 | SuperTard: | cool :) thx for clearing taht stuff up :) |
09:31 | scloink: | ok |
09:31 | scloink: | np |
09:32 | SuperTard: | and lights wont really affect gameplay... like framerate or anythign.. rite? like it plays the same framerate wether you have 10 lights or 200 lights (theoretically) |
09:33 | scloink: | if you wanted to keep worldrgb at 60 then just increase the rgb of the lights |
09:33 | scloink: | not really |
09:34 | scloink: | the only thing that affects framerate is the polys |
09:34 | scloink: | lights don't create polys |
09:35 | SuperTard: | kewl .. :) |
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