Listed in: | 3D Studio MAX |
Date: | 2000-05-23 |
Author: | ali |
17:11 | SKITCH2: | I am having problems with the texturing |
17:12 | SKITCH2: | hard to controll |
17:12 | SKITCH2: | when i set up the sub maps |
17:12 | Antimorph: | speak some more Skitch |
17:12 | SKITCH2: | I have set up the material editor the way you say |
17:13 | SKITCH2: | but |
17:13 | SKITCH2: | when i try to texture a box, it seems to map where it wants |
17:13 | SKITCH2: | not where i tell it |
17:13 | SKITCH2: | hehe |
17:13 | SKITCH2: | good one hey |
17:14 | Antimorph: | what do you mean by "it seems to map where it wants"? |
17:14 | Antimorph: | are you able to distinguish the different bitmaps? |
17:14 | SKITCH2: | when i select a poly to map |
17:14 | Antimorph: | ok |
17:14 | SKITCH2: | it seems to want to map the ones i dont select |
17:15 | Antimorph: | Ahhh |
17:15 | Antimorph: | thats ok, let me just talk for a minute |
17:15 | SKITCH2: | k |
17:15 | Antimorph: | and then tell me if you follow ok |
17:15 | SKITCH2: | k |
17:15 | Antimorph: | UV mapping is applied on a per object bases |
17:16 | Antimorph: | therefore if you apply the UVW map modifier to a single face on an object |
17:16 | Antimorph: | all the other faces will be given mapping coordinates |
17:16 | Antimorph: | however, |
17:16 | Antimorph: | these other faces have seemingly random textures |
17:17 | Antimorph: | This is the same if your just mapping the box with a single texture sheet |
17:17 | Antimorph: | You have either to map each face individually |
17:17 | Antimorph: | one after the other |
17:17 | Antimorph: | for surfaces that are essentially planer |
17:18 | Antimorph: | you can select multiple faces and map them in one go |
17:18 | Antimorph: | hmm |
17:18 | Antimorph: | The easiest way to do a box |
17:18 | Antimorph: | is to face map it |
17:18 | SKITCH2: | yep |
17:18 | Antimorph: | theres a little checkbox in the UVW map modifier |
17:19 | SKITCH2: | yep seen that |
17:19 | Antimorph: | Is any of this sounding familiar? |
17:19 | SKITCH2: | yes |
17:19 | Antimorph: | kewl |
17:19 | SKITCH2: | will try that later :-) |
17:19 | Antimorph: | The trick is to do you mapping in 2 dimensional planes |
17:20 | Antimorph: | a box is diffucult |
17:20 | Antimorph: | as it has three planes to worry about |
17:20 | SKITCH2: | i see |
17:21 | Antimorph: | but thats not an ase tool thing, its nothing to do with multiple bitmaps or the material editor |
17:21 | Antimorph: | I'm not tryin to sound smart by the way |
17:21 | SKITCH2: | hehe |
Back to: 3D Studio MAX
Or Main Index