Listed in: | 3D Studio MAX |
Date: | 2000-05-05 |
Author: | ali |
18:24 | SKITCH2: | i have made a few models but they only seem to be textured on nhood1a |
18:24 | Antimorph: | Yeah, thats right use rv-remap to change that |
18:24 | Antimorph: | the syntax is |
18:24 | Antimorph: | rv-remap whatever.prm 0=X |
18:24 | SKITCH2: | if i map then to c they allways come out as a |
18:25 | Antimorph: | where X is 1 to 9 (I think) |
18:25 | SKITCH2: | ok |
18:25 | Antimorph: | the numbers represent the letters of the alphabet in ascending order |
18:25 | SKITCH2: | got ya cheers |
18:25 | Antimorph: | so 0=a, 1=b, etch |
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