Listed in: | 3D Studio MAX |
Date: | 2000-05-05 |
Author: | ali |
12:54 | scloink: | I have a question |
12:54 | scloink: | how do I delete vertices from a quad patch |
12:55 | scloink: | I am trying to make my tunnels out of quad patches |
12:55 | Antimorph: | edit mesh, subobject vertex, select, press delete |
12:55 | scloink: | so the textures will look better |
12:55 | Antimorph: | hehe, I actually didn't use any |
12:55 | scloink: | but I made a simple one and the polys were over 1000 |
12:55 | scloink: | what did you use |
12:55 | Antimorph: | boxes, with segments |
12:57 | scloink: | is there an easier way to make the tunnels? |
12:57 | Antimorph: | if you want a lofted roof |
12:58 | Antimorph: | (kinda arched) then use a segmented cylinder |
12:58 | Antimorph: | if what your after is essentially square |
12:58 | Antimorph: | use a segmented rectangle |
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