Listed in: | Triggers |
Date: | 2000-04-27 |
Author: | ali |
17:37 | Magne: | another thing, how do you get those directional arrows to appear on your screen as your driving, so the player can see what turn is comming up, like on the original levels, cause I have noticed it on some of the user levels too |
17:37 | SKITCH2: | triggers |
17:38 | Magne: | is those arrows triggers |
17:38 | SKITCH2: | triggers are simple |
17:38 | scloink: | to other users |
17:38 | SKITCH2: | and they are for re positioning |
17:38 | Magne: | oh ok, you've posted a post that's called triggers at the forum where you have explained it? |
17:39 | scloink: | well it isn't called triggers |
17:39 | scloink: | but it is about triggers |
17:39 | scloink: | let me look for it |
17:39 | scloink: | brb |
17:39 | Magne: | what's it called then, so I can find it |
17:39 | Magne: | k |
17:40 | SKITCH2: | triggers determine effects in your tracks |
17:40 | Magne: | like....? |
17:40 | SKITCH2: | ie: thrown objects,direction arrows,places to be re positioned if you get stuck |
17:41 | Magne: | oh ok, well you can always press re-position yourself and get back on track anwyay, but the arrows are great |
17:41 | Magne: | maybe I need a thrown abject...hmm gotta think about that |
17:42 | SKITCH2: | gives the track more flow if you place re position boxes in the right places |
17:43 | SKITCH2: | people can get frustraited with hitting the re pos key all the time |
17:43 | Magne: | yeah i nkow |
17:44 | SKITCH2: | so it allways best to make the time to add them to your track |
17:44 | Magne: | but in the race, you automaticly get re-positioned outside the track zones after a couple of seconds anway |
17:45 | SKITCH2: | not as quick as necessary |
17:45 | Magne: | no I agree |
17:45 | scloink: | but I will give you a once over |
17:45 | Magne: | oh, well it can't be that hard, what's it called, the arrows when I am in the triggers edit mode |
17:45 | SKITCH2: | I have explaind it a bit |
17:45 | scloink: | oh ok |
17:45 | scloink: | I see now |
17:45 | SKITCH2: | you need to use the track dir |
17:46 | scloink: | hehe |
17:46 | SKITCH2: | to set the arrows |
17:46 | scloink: | you adjust them just like track zones |
17:46 | Magne: | oh ok |
17:46 | scloink: | and then toggle them to the appropriate direction |
17:46 | scloink: | i.e. 45 degree right or left |
17:47 | SKITCH2: | plus and minus on the main keyboard scroll trough the arrow direction |
17:47 | Magne: | and how do I apply the correct arrow, I can just toggle thorugh the alternatives? |
17:47 | Magne: | oh ok |
17:47 | SKITCH2: | yes |
17:47 | Magne: | it doesn't sound too hard |
17:47 | scloink: | one more thing |
17:47 | Magne: | but I guess that would be the last thing to add to my track right? |
17:47 | Magne: | yeah...? |
17:48 | SKITCH2: | make sure you place them a bit before the corner |
17:48 | scloink: | they need to start with a 0 and then go up for each one in the order that you will drive through them |
17:48 | SKITCH2: | so the driver has time to think |
17:48 | scloink: | like 0,1,2,3,4 etc |
17:48 | Magne: | yeah, just like the track zones |
17:48 | scloink: | or they won't work |
17:48 | scloink: | yea |
17:48 | Magne: | hehe, I get it |
17:48 | SKITCH2: | yes the I D is very important |
17:49 | scloink: | yea and don't put too many |
17:49 | scloink: | they will just confuse the driver |
17:49 | Magne: | I think my track is going to need quite a few " ! " |
17:49 | SKITCH2: | hehe |
17:49 | scloink: | only put them on blind type corners |
17:49 | Magne: | big jumps require a ! |
17:49 | scloink: | and open areas |
17:49 | Magne: | yeah I know, and my u turn, so the driver will know what way to do the u turn |
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