Listed in: | Extreme editing, POS Nodes, Track Zones |
Date: | 2000-03-19 |
Author: | ali |
01:05 | scloink: | it may be a pos node prob |
01:05 | scloink: | that was what was wrong with mine |
01:05 | BurnRubr: | nah be pos nodes |
01:06 | Nairb: | I'll look at the nodes |
01:06 | Nairb: | but I think it has to do with the zones |
01:06 | Nairb: | pos nodes |
01:06 | scloink: | you may have to add a path that goes wider |
01:06 | Nairb: | ? |
01:06 | scloink: | yea mine had the same prob |
01:06 | BurnRubr: | position nodes |
01:06 | Nairb: | the node paths are just 4 the ai |
01:06 | BurnRubr: | nope to node paths |
01:07 | scloink: | nope |
01:07 | BurnRubr: | 2 nodes paths |
01:07 | scloink: | not the pos nodes |
01:07 | BurnRubr: | one is called pos nodes in edit mode |
01:07 | scloink: | the node paths determine the track |
01:07 | Nairb: | the track distance |
01:07 | scloink: | and path |
01:07 | BurnRubr: | do more than that |
01:07 | BurnRubr: | also stop reset bugs etc |
01:07 | scloink: | I had to add an extra path to mine |
01:08 | Nairb: | with pos nodes and no zones, you can't make a lap\ |
01:08 | scloink: | I know but you have to have both |
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