Listed in: | AI Nodes |
Date: | 2000-05-17 |
Author: | ali |
16:23 | LaserBeams: | Space, can you give me a quick rundown of AI editing? |
16:23 | Spaceman: | what do you want to know? |
16:23 | LaserBeams: | Or do you know where I can find a tut? |
16:23 | LaserBeams: | mostly what the lines mean |
16:23 | Spaceman: | no tut's available. only key tables |
16:24 | Spaceman: | the most important ones: |
16:24 | LaserBeams: | I know some of the node functions, and that's enought for now |
16:24 | Spaceman: | racing line and 15 mph slow down |
16:24 | LaserBeams: | yes :) |
16:24 | LaserBeams: | what does petrol throttle do? |
16:24 | Spaceman: | really, if you don't use different surface properties, you dont need anything beside these two |
16:25 | Spaceman: | petrol throttle, dunno |
16:25 | LaserBeams: | turbo line? |
16:25 | Spaceman: | i found out that most of the properties are not used in the original tracks either |
16:25 | Spaceman: | turbo line means where the Ai is free to use a turbo pickup if they have one. should be placed before a long straight |
16:26 | LaserBeams: | I thought as much... what about throttle off... I assume it kills the engine? |
16:26 | Spaceman: | yeah, the small AI man turns off the car, jumps out and goes into the pub :) |
16:27 | LaserBeams: | Computer Gremlins... hehe |
16:27 | Spaceman: | off throttle means (IMO) that they let of the gas pedal but don't brake. a slow down node will tell them to brake down to the desired speed |
16:59 | LaserBeams: | How does the AI use the overtaking line? |
16:59 | LaserBeams: | as compared to the racing line? |
16:59 | Spaceman: | when necessary. if they think they can take advantage of it |
16:59 | Spaceman: | (description follows) |
17:00 | LaserBeams: | I see. |
17:00 | Spaceman: | imagine cougar approaching pset control. it has a higher top speed, so it'll reach pset in a second. then the Ai switches to overtaking line in order not to hit the other car |
17:00 | Spaceman: | not pset, pest! |
17:02 | Spaceman: | to Ai lines again: just make sure that your starting area has an overtaking line quite different from the racing line so the cars won't pile up that much at the start |
17:03 | LaserBeams: | I see - good idea |
17:03 | Spaceman: | really, it wokrs |
17:03 | LaserBeams: | You are a genius, methinks |
17:04 | Spaceman: | that's the prob with track editor stuff: racing and overtaking line are always the same so the cars pile up everywhere they meet |
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