Version 0.7 Last Modified 29th July 2002
Basic 3DSMax Tips and Tricks
Scaling:
The
following sequence will allow you to set up the grid so that each square is the
size of one Re-volt editor track tile.
In Max Version 2.5
Click Menu Bar "View" | Grid and Snap Settings | Home Grid Tab | Grid Spacing (change to 1000) | uncheck "inhibit grid spacing..." | press OK. Click Menu Bar "View" | Units Setup | Select Custom and Enter "RV Tile = 25.4 Meters" | press OK
In Max Version 3.x
Click Menu Bar "Customize" | Grid and Snap Settings | Home Grid Tab | Grid Spacing (change to 1000) | uncheck "inhibit grid spacing..." | press OK. Click Menu Bar "Customize" | Units Setup | Select Custom and enter "RV Tile = 25.4 Meters" | press OK
Your grid value should now be expressed in RV Tile units.
Rotating / Panning:
The "Degradation Override" switch can be used in Max 2.5 and Max 3.0
to allow objects to be moved and rotated as "solid" objects; it is not enabled
by default in Max 2.5. Enable this toggle option by clicking the
Degradation Override icon which you should find at the bottom of the MAX
screen to the left of "Animate".
Prior Knowledge:
You need to be able to create simple objects (like cubes), rotate them, and be comfortable with different modifiers like UVW
map, UVW Unwrap, Edit_Mesh, and Material. Read the tutorials
on the Re-volt to the
MAX website or post a question at the Re-volt
Forum at Racerspoint . If you are having difficulties
please make every effort to learn from your documentation and or the web
before you request assistance, making tracks in Max is neither simple or fast,
please don't expect it to be so.
What's that Lingo:
When you see the word "Control Menu" I mean the draggable window on the right hand side of the main window in MAX that pops up with the various modifiers you can apply to objects.