Version 0.7 Last Modified 29th July 2002

Surface properties and ENV mapping

Max uses SG-s to control shining. ASE tools (with -ali or -morph mode) use SG-s to control surface properties. There is no connection between the two; but since the same information is used by two parties for two different purposes, you must keep this in mind and use SG-s in a way to satisfy both Max and ASE tools.

All combinations of ENV / non-ENV, smooth or sharp edges and various surface settings can be achieved. Most of the time simply setting the required SG-s is sufficient. Sometimes, if you want to achieve advanced combinations (surface property + ENV + other special SG-s like transparency), or faceted ENV, you also have to set the specular color of the material, and/or break vertices.

In the following there will be references to "setting the material specular color to non-black". By default, a materials' specular color is not black (it's gray); so if you haven't modified it, you don't have to deal with it.

-morph mode

-ali mode

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