Version 0.7 Last Modified 29th July 2002
Summary Info
At this time ASE2PRM.exe, ASE2W.exe, ASE2TAZ.exe and ASE2VIS.exe (ASE Tools) have been tested with 3D Studio Max R2.5 and R3.X. ASE2PRM and ASE2W enable custom Cars and/or Tracks to be converted from 3DS ASCII SCENE EXPORT v.2.00 files (.ASE) to formats that the Re-volt game engine can use (namely instance [.prm], world [.w], and collision [.ncp] files). ASE2TAZ and ASE2VIS enable creation of Track Zone and Vizibox files (.taz and .vis) from ASE (instead of creating them with the in-game editor). Details of .prm .w and .ncp files can be found by visiting Gibblers RV Extreme Site . (external) The tools also allow attributes like Transparency, Glossiness, Surface Type, Double Sided, Invisible Polygons to be manipulated from within modelling applications like 3D Studio Max. The ability of other 3D modellers to export to a compatible .ase format is unknown but may exist. (Please let us know). If you do have experience with converting between popular 3D file formats and .ase or if you feel that you could contribute to extending one of the current 'converters' by lending your programming skills to the effort, please contact ali and/or post a message at the Re-volt Forum at Racerspoint . If you are a experienced with 3D studio max but don't know a lot about extreme editing: You'll possibly have the easiest job of the lot (at least in terms of car/track visuals), if you've done cars before the process is very similar for the ASE tools (if you plan to make cars with this tool note that you cannot use multiple bitmaps, therefore you can choose just set up the first material in the when you get to the material editor section). |