Version 0.7 Last Modified 29th July 2002

Smoothing Group Definitions for the -morph (-m) switch

SG's For -m Switch Descriptive Name (optional) Original Number Bumpy (relative units) Grip Intensity (relative units) Particle color  (if used) Skid color
No SG Assigned Default 0 0 1   Gray
1 Intensely Weird Magnet 16 1 Weird   None 
2 Mildly Weird Magnet 17 1 Weird   None
3 Head Wind 24 1 Weird   None
4 Side Wind 25 1 Weird   None
5 Jaws 7 0 3   Light Gray
6 Grippy 6 0 2   Light Gray
7 Shiny 8 0 1    None
8 Grim Sunday 2 0 1   Dark Gray
9 Trick 3 0 -1   Light Gray
10 Evil Trick 11 0 -1   Gray
11 Conspiracy 9 0 -2   Light Gray
12 Evil Conspiracy 5 0 -2   Gray
13 Super Slippy 21 0 -4   Light Gray
14 Mega Slide 10 0 -5   Light Gray
15 Bone Shaker 13 1 1   Gray
16 Grass 12 0 -3 Green Green
17 Flower Field 4 0 -3 Cream Light Green
18 Gravel 15 1 1 Black Light Gray
19 Pebbles 14 2 1 Black Light Gray
20 Lord Muck 19 1 2 Brown Brown
21 Manor Born 18 1 1 Brown Brown
22 Lady Muck 20 1 -1 Brown Brown

 

Use 23-27 for Opacity Transparency Opacity
23 Almost Transparent 17%
24 *** 33%
25 *** 50%
26 *** 67%
27 Almost Opaque 83%

 

Use 28-32 for Extras Extras Possible uses include:
28 Additive Transparency
29 Invisible Low poly .ncp model
30 Environment On Glossiness
31 Double Sided Poly Visuals only, solid on one side only
32 No Collision High poly texture model, deliberate holes

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Smoothing Group Definitions